Boy, are competitive games popular. A couple years back, League of Legends was dominating E-sports. Then, Overwatch joined in on the popularity and is still reigning today. A year ago, PUBG becomes the most popular online competitive game. Being a shooter game, it attracted many gamers. But now, the game Fortnite has taken over.
Players of all different backgrounds joined onto 100 player battle-royale matches, all aiming to kill everybody else and become #1.
Winning and losing doesn’t really matter since it just gaming right? Well, this is the problem.
Competitive Gaming has a history of toxicity in the form of verbal. mental and even physical abuse. Let’s start with League of Legends:
I remember back in middle school when I first played League of Legends. The problem with the game was that it had a ranking system that is based on having to win a majority of your games. This was stressful and based on your teammates. The problem: the servers were laggy and teammates were randomly chosen. In any team playing a ranked match, there would most likely be two good players, one decent player, and two bad players. (Each team had five members) Most good players end up blaming the other teammates if they lose a match. Most bad players end up feeling bad for throwing the match. This matchmaking creates a toxic environment in which players bash on each other since victory was crucial into determining your ranking.
Overwatch lessens this problem by having designated roles on each team. Other roles, other than dealing damage are to be either a tank or a healer. The great thing about this is that if you suck at dealing damage, you can try other roles and see if any fit you. This lessens the gap between good players and bad players. To add on, you are always moving in the game, and it is very attentive compared to League. Players don’t have the time to waste on trash talking other players since they are too busy trying to fulfill the objective.
PUBG and Fortnite take on a different type of toxicity. You can’t message random players to verbally abuse them. On the website Youtube, there are “Youtubers” who exploit the audience and others to become viral. These Youtubers do challenges with their date like “1 kill, 1 strip” or “1 kill, 1 makeout”. This is using clickbait and taking advantage of children to get views. This is a form of toxicity that makes the gaming community looked down upon.
Out of all types of games, competitive ones build up the most rage, and this rage may be spent on physical abuse of oneself or others. There are many cases in which one would hit something or someone to release anger. This is the unhealthiest type of toxicity, and I can only hope that these people don’t develop high blood pressure.
In conclusion, competitive games have their own kind of toxicity, more apparent than other types of games. It is through containing this toxicity that gamers are able to take a step into being a mature gamer.